Astrobase Command Dev Update – 16 April 2018
Adam – @adam_blahuta
With the recent addition of a new programmer, work on save files has picked back up nicely. On top of my responsibilities keeping him unblocked and well-fed with tasks, I’ve done a bunch of project management work to keep programming clear on its objectives and on track with progress.
I also used the opportunity to knock out some overdue bugs. While the build is pretty stable, there’s still an accumulation of small things to get to. Since adding new features tends to create new bugs as well, it’s important to get ahead of it.
Once we’ve got a stable workflow going with the new programmer, we’ll pick back up on weekly builds.
Daniel – @Polygonatron
This week I’ve been been heading up a big effort to clean up, organize, and bring up to date our task tracking. In a team as small as ours it’s easy to let things like this slip. But that’s a dangerous path to walk. So my entire week has been filled with going through every task and bug we have in our backlog, labeled and sorted them, pruned out dead things and non-task, and much more.
I feel there might be some parallels to Astrobase Command in this.
Dave – @Dave_Astrobase
This week I’ve been working on in-game GUI upgrades and doing my part in our project tracking software.
Also, getting through some big-picture design planning that coincide with project-wide goals.
Max – @Max_Shields
I invested some time in breaking down our monolithic audio tasks into more manageable chunks.
On the production front, I tweaked some of the existing UI sound work, and worked in a background sound track. It’s so nice to hear another fantastic piece of music from the talented Orb Soundwerx crew!
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