Bug Squashing, Save Games, and Combat Design | Astrobase Command Dev Update – 23 April 2018
Daniel – @Polygonatron
Another week of intense planning and organizational work for me. Not much to talk about there. But it’s getting there! The future is looking all planned and stuff.
Max – @Max_Shields
My plate was filled with foley work and populating the GUI with audio. I also whacked a few audio bugs which was quite satisfactory. In the process, I’ve developed a new programming language, T♭using TOP (Troll Oriented Programming). I’m not sure I was supposed to do it with a warhammer, though.
Dave – @Dave_Astrobase
This week after working on some overview GUIs, I shifted my focus to combat. Combat touches a lot of different things, including items, personality, stats, skills, etc. Really excited to see it in-game, as it will add some immediate and palpable threats to your Astrobase.
Adam – @adam_blahuta
This was a big week for code! Not only did we make a lot of progress on save files, but we also knocked a bunch of bugs in UI, station appearance, audio management, character animation and more! There are still a few loose ends to tie up before the next alpha build is ready, but we should have that ready soon.
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